Mount and blade warband red wars2/27/2023 ![]() ![]() I was around 25 years old, working as crunchy functionality QA on a driving game in a medium-large team. Mount & Blade: Warband found me at an odd time of my life. ![]() This entry was contributed by John Nejady, technical producer at Coconut Lizard and veteran of Sumo Digital, Ubisoft, and CCP Games. Why I Love is a series of guest editorials on intended to showcase the ways in which game developers appreciate each other's work. ![]()
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